This zine series is designed to help GMs run a city-based campaign from the perspective of a group of up-in-coming guild members. Players start as hopeful initiates and gain reputation and influence by completing lucrative contracts. Designed for both Dungeon Crawl Classics and Shadowdark systems.
This is a companion discussion topic for the original entry at https://rpgtrader.com/products/6667/the-darkness-dwellers-handbook