24XX is built on a clean rule: roll only to avoid risk. It's elegant right up until your players go quiet, careful infiltration, a tense negotiation, the empty beat between fights, and suddenly there's no risk, no roll, and no fiction moving except what you, the GM, invent on the spot. This patch fixes that gap without touching a single word of the core resolution system.
This is a companion discussion topic for the original entry at https://rpgtrader.com/products/7908/24xx-world-patch