The Worst Generation is a Third Party Supplement from Five Points
Games that fundamentally broadens the base game of Masks: A New
Generation. The Worst Generation aims to bring inspirations from manga
and manwha to the otherwise Western Comics themed game of Masks: A New
Generation.
The Worst Generation introduces a new Super City in San Fransapporo, a
West Coast city where magic and manga style battle antics dominate.
Chapter One covers San Fransapporo and its environs as well as explains in detail
the political struggle between The Guardians West, the Five Warlords,
the Weather Report and the neutral Monsoon that seeks to keep an easy
peace within the city. Explore the expansive Sleeping Giant reserve, a
stretch of redwood forest on the northern edge of the city proper filled
with secret ninja villages and druids. Experience the sights and
sounds of the festive River District, an open air market on the waters
of the Pepper River or fight crime in the Jingu District where the
Warlords are at their strongest.
Chapter Two introduces a wide array of NPCs for GMs to utilize in their games from
Lightbringer, the defacto leader of the Guardians West to the nefarious
Rogue, second only to The Warrior himself in The Five Warlords.
Chapter Three provides the largest swath of content for players, giving suggestions
and pointers for using all existing Playbooks from Masks: A New
Generation in the city to the best of their themes and dramas allow,
introduces new abilities and two new Moves for each of these playbooks
as well as a slew of custom moves to add Shonen-style action to
dangerous enemies. The ribbon of the chapter are the rules for
Shonen-style Tournament arcs, a mainstay of the genre, with two separate
rule sets for longer, narratively focused play and a fast and ruthless
system that highlights quick team combat.
Chapter Four is the first of our Playsets, small campaign concepts written to give
GMs an easy in on running games within the city. San Fransapporo
Sightseeing is put together to be run as a one-shot, introducing the
general concepts of The Worst Generation as well as giving players room
to explore the more concrete setting elements
Chapter Five is Vacation on Onigashima, another Playset designed to take an
afternoon or several individual play sessions. Take on the Barbarian,
unofficial sixth Warlord, her army of Oni, and the fallen and disgraced
heroes that serve as her right hand in a tale of honor and sacrifice.
Chapter Six presents In Another Castle which explores the Guardians West through
the lens of an ongoing street-level drama as the Guardians seek to put a
stop to a political marriage between The Five Warlords and foreign
villainous powers. The team must decide what they stand for and who they
wish to protect as the Guardians seem committed to stopping this
marriage through any means necessary.
Chapter Seven is Storm Chasers, the most expansive of the Playsets, taking the team
outside the comfortable confines of the city to the haunted and
devastated Karakuri Town and even to the storm-wracked Storm King’s
Prison, a plane beyond the scope of the mortal realm that lies beyond
the Ley Lines. Fight powerful witches, discover the truth of the Storm
King and its incarceration and deal with the Weather Report on their
terms. Only you can break the storm.
Chapter Eight is simply called The Worst Generation and details the history of The
Worst Generation as it formed after the Bronze Age, their place within
the city and specific haunts and activities that teenage heroes might
enjoy.
Chapter Nine details ten new Playbooks for use within San Fransapporo and beyond as well as integration and use for The Joined Playbook.
This is a companion discussion topic for the original entry at https://rpgtrader.com/products/827/the-worst-generation
