# Taxonomy term descriptions

**URL:** https://support.rpgtrader.com/t/taxonomy-term-descriptions/312
**Category:** Documentation
**Tags:** taxonomies, categories, catalog, products
**Created:** [May 12, 2026, 2:12am UTC](https://support.rpgtrader.com/t/taxonomy-term-descriptions/312 "2026-05-12T02:12:13Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![system](https://support.rpgtrader.com/user_avatar/support.rpgtrader.com/system/32/59_2.png) [@system](https://support.rpgtrader.com/u/system)
#### Post date: [May 12, 2026, 2:12am UTC](https://support.rpgtrader.com/t/taxonomy-term-descriptions/312/1 "2026-05-12T02:12:13Z")

</div>

All products have multiple taxonomies that can be used to categorise, group, label, and describe them. Learn more about that here:

> [@Categorising and labelling your products](https://support.rpgtrader.com/t/categorising-and-labelling-your-products/307):
>
> Correctly categorising and labelling your products is essential for interested buyers to be able to find them. Available taxonomies RPG Trader has 13 core taxonomies available for you to use: Category Language Licence Genre Game system Setting Playstyle Audience & content Tone Play requirements Page format Art asset type Tags [Product taxonomies] Category and Language are the only two required taxonomies, but you are encouraged to fill out as many as you can as accurately as you can. Aside …

This document contains a brief description of each taxonomy term. If you’re not sure what a particular taxonomy term means, use this page as a reference.

## Languages

Languages ars self-explanatory, but it’s worth noting that the taxonomy includes an option for “Language-independent”. This is for art assets or other products where there is no text in the product itself.

## Game systems

Game systems are also self-explanatory. If your product can work with any system (like a set of items without stats for a specific system), you can use the “System neutral” option, or if your product is a new system on its own, you can use “Original system”.

> ℹ If you would like a game system added to this taxonomy, please ask in #Feature requests. The criteria for a new game system to be added is that it is a real game or system, and at least some modules or games exist that use it or are based on it.

## Settings

Settings are labels for physical locations (or sometimes more asbract ones), so listing and defining them here is unnecessary.

## Categories

- **Games** : Complete games or core rulebooks that contain the rules needed to play.

- **Adventure modules** : Prewritten adventures or scenarios for play.

- **Campaign settings** : Detailed worlds or settings for campaigns.

- **Rules systems** : Rules frameworks and system reference documents (SRDs) used to run games or create new ones.

- **Bestiaries** : Collections of creatures, monsters, or enemies.

- **Supplements** : Additional content that expands an existing game.

- **NPCs** : Non-player characters for use in games.

- **Items** : Equipment, treasure, or in-game objects.

- **Art assets** : Visual assets for games or publishing.

- **Creator tools** : Tools that help create TTRPG content.

- **Gameplay tools** : Tools that assist during play.

- **Other** : Products that do not fit another category.

## Licences

- **CC0 (Creative Commons Zero):** Waives copyright and related rights as far as legally possible, allowing anyone to use, modify, and distribute the work without restriction. [Full licence text](https://creativecommons.org/publicdomain/zero/1.0/)

- **CC BY (Creative Commons Attribution):** Allows anyone to use, modify, and distribute the work, including commercially, provided appropriate credit is given. [Full licence text](https://creativecommons.org/licenses/by/4.0/)

- **CC BY-SA (Creative Commons Attribution-ShareAlike):** Allows anyone to use, modify, and distribute the work, including commercially, provided credit is given and adaptations are released under the same licence. [Full licence text](https://creativecommons.org/licenses/by-sa/4.0/)

- **CC BY-NC (Creative Commons Attribution-NonCommercial):** Allows anyone to use, modify, and distribute the work for non-commercial purposes only, provided appropriate credit is given. [Full licence text](https://creativecommons.org/licenses/by-nc/4.0/)

- **CC BY-NC-SA (Creative Commons Attribution-NonCommercial-ShareAlike):** Allows anyone to use, modify, and distribute the work for non-commercial purposes only, provided credit is given and adaptations are released under the same licence. [Full licence text](https://creativecommons.org/licenses/by-nc-sa/4.0/)

- **CC BY-ND (Creative Commons Attribution-NoDerivatives):** Allows anyone to copy and distribute the work, including commercially, provided appropriate credit is given, and the work is not modified. [Full licence text](https://creativecommons.org/licenses/by-nd/4.0/)

- **CC BY-NC-ND (Creative Commons Attribution-NonCommercial-NoDerivatives):** Allows anyone to copy and distribute the work for non-commercial purposes only, provided appropriate credit is given, and the work is not modified. [Full licence text](https://creativecommons.org/licenses/by-nc-nd/4.0/)

- **ORC Licence (Open RPG Creative Licence):** A system-neutral open licence designed for roleplaying game content that allows creators to use, modify, and redistribute licensed material under the licence’s terms. [Full licence text](https://paizo.com/orclicense)

- **OFL (SIL Open Font Licence):** A font-specific open licence that allows fonts to be used, modified, embedded and redistributed, subject to conditions such as retaining the licence and not selling the font by itself. [Full licence text](https://openfontlicense.org/open-font-license-official-text/)

- **OGL (Open Game Licence):** An open licence historically used for roleplaying game content that permits certain uses, modification, and redistribution of designated game material subject to its terms. [Full licence text](https://opengamingfoundation.org/ogl.html)

- **OPL (Open Publication Licence):** An open licence that allows copying, modification, and redistribution of published works subject to the conditions selected by the copyright holder. [Full licence text](https://opencontent.org/openpub/)

- **GPL (GNU General Public Licence):** A free and open-source software licence that allows users to use, modify, and redistribute the work, with modified versions generally required to remain under the GPL. [Full licence text](https://www.gnu.org/licenses/gpl-3.0.html)

- **Apache Licence 2.0:** A permissive open-source licence that allows use, modification and redistribution, including commercially, while providing copyright and patent protections. [Full licence text](https://www.apache.org/licenses/LICENSE-2.0)

- **MIT (MIT License):** A permissive open-source licence that allows anyone to use, modify, copy, publish, distribute, sublicense, and sell the work, provided the copyright and licence notices are retained. [Full licence text](https://opensource.org/license/mit)

- **Custom Licence:** A creator-defined licence with terms that do not necessarily correspond to a standard licence.

## Genres

- **Alternate history** : Fiction set in a version of history that changed differently.

- **Ancient mythology** : Stories inspired by ancient myths and legends.

- **Atompunk** : Retro-futuristic fiction inspired by the atomic age.

- **Autumn** : Stories inspired by autumnal themes, colours, and seasonal atmosphere.

- **Biopunk** : Science fiction focused on biotechnology and genetic engineering.

- **Body horror** : Horror involving physical transformation or mutation.

- **Bronze Age** : Fiction inspired by Bronze Age cultures and societies.

- **Christmas** : Stories themed around Christmas traditions, festivities, or winter celebrations.

- **Cosmic horror** : Horror centred on incomprehensible cosmic forces.

- **Critters** : Stories featuring small animals or tiny creatures.

- **Cyberpunk** : High-tech fiction set in dystopian futures.

- **Dark fairy tale** : Fairy tale stories with darker themes or horror elements.

- **Dark fantasy** : Fantasy with grim or horror-inspired themes.

- **Dieselpunk** : Retro-futuristic fiction inspired by the diesel era.

- **Dreamlike / Surreal** : Fiction with strange, surreal, or dreamlike qualities.

- **Ecopunk** : Fiction focused on ecology, sustainability, and green technology.

- **Epic fantasy** : Large-scale fantasy involving major conflicts or quests.

- **Espionage / Spy** : Stories centred on spies, secrets, and covert operations.

- **Fairy tale / Folklore** : Stories inspired by folk tales and traditional legends.

- **Fantasy** : Fiction featuring magic, mythical beings, or imagined worlds.

- **Folk horror** : Horror rooted in folklore, superstition, or rural traditions.

- **Gaming:** Games centred on tabletop gaming, roleplaying games, board games, game design, or the culture and community surrounding games.

- **Gothic** : Fiction with dark romantic themes and gloomy settings.

- **Grimdark** : Fiction with bleak worlds and morally harsh themes.

- **Halloween** : Stories inspired by spooky, eerie, or Halloween-themed ideas and aesthetics.

- **Harvest** : Stories focused on harvest festivals, rural traditions, or seasonal abundance.

- **Heroic fantasy** : Fantasy focused on brave heroes and adventure.

- **High fantasy** : Fantasy set in expansive and fully imagined worlds.

- **Historical** : Fiction set in real historical periods.

- **Holiday** : Stories themed around celebrations, festivals, or seasonal holidays.

- **Hopepunk** : Fiction focused on hope, kindness, and resistance.

- **Horror** : Fiction intended to frighten or unsettle.

- **Indigenous-inspired** : Fiction inspired by Indigenous cultures or traditions.

- **Isekai** : Stories about characters transported to another world.

- **Kaiju** : Stories featuring giant monsters.

- **Legal** : Stories focused on legal battles, often taking place in courtrooms.

- **Lovecraftian** : Horror inspired by the works of H. P. Lovecraft.

- **Low fantasy** : Fantasy grounded in a more realistic or limited world.

- **Magical school** : Stories centred on schools that teach magic.

- **Mecha** : Fiction featuring giant robots or powered machines.

- **Medical** : Games focused on medicine, healthcare, hospitals, disease, or the diagnosis and treatment of injuries and illnesses.

- **Military** : Stories focused on warfare, soldiers, or military organisations.

- **Modern** : Fiction set in a contemporary setting.

- **Multiverse** : Stories involving multiple realities or universes.

- **Mystery / Investigation** : Stories focused on solving mysteries or uncovering secrets.

- **Monster hunting** : Stories centred on tracking and fighting monsters.

- **Mythic fantasy** : Fantasy inspired by mythic themes and legendary heroes.

- **Nautical** : Stories focused on the sea and maritime life.

- **Noblebright** : Fiction with optimistic worlds and heroic ideals.

- **Noir** : Dark crime fiction with cynical themes and moral ambiguity.

- **Occult** : Fiction involving hidden knowledge or supernatural practices.

- **Paranormal** : Fiction involving supernatural or unexplained phenomena.

- **Pirate** : Stories focused on pirates and seafaring adventure.

- **Political** : Stories centred on politics, power, and governance.

- **Post-apocalyptic** : Fiction set after the collapse of civilisation.

- **Post-cyberpunk** : Cyberpunk fiction with more socially advanced futures.

- **Psychological horror** : Horror focused on fear, paranoia, or mental distress.

- **Queer** : Fiction centred on queer characters or themes.

- **Royal** : Stories centred on royalty and nobles.

- **Samurai / Feudal Japan** : Stories inspired by feudal Japan and samurai culture.

- **Science fantasy** : Fiction blending science fiction and fantasy elements.

- **Science fiction** : Fiction based on advanced science or technology.

- **Solarpunk** : Fiction focused on sustainable and optimistic futures.

- **Space opera** : Large-scale science fiction adventure set in space.

- **Spooky:** Eerie and/or creepy stories, often featuring ghosts or hautnings.

- **Spoopy:** Stories that are spooky, but funny at the same time.

- **Spring** : Stories inspired by renewal, growth, and springtime themes.

- **Steampunk** : Retro-futuristic fiction inspired by steam-powered technology.

- **Summer** : Stories inspired by warm weather, travel, adventure, or summer activities.

- **Superhero** : Stories about heroes with extraordinary powers.

- **Survival** : Stories focused on enduring dangerous conditions.

- **Survival horror** : Horror focused on survival against overwhelming threats.

- **Sword & sorcery** : Fantasy focused on adventure, action, and magic.

- **Time travel** : Stories involving travel through time.

- **Transhumanism** : Fiction exploring humanity enhanced by technology.

- **Urban fantasy** : Fantasy set in modern urban environments.

- **Viking / Norse** : Stories inspired by Norse culture and mythology.

- **Weird fiction** : Fiction blending horror, fantasy, and the bizarre.

- **Western** : Stories inspired by the American frontier.

- **Winter** : Stories inspired by cold weather, snow, and wintertime settings or themes.

- **Wizard** : Fiction focused on wizards using magic, casting spells, and wielding mystical forces.

- **Wuxia** : Fiction focused on martial arts heroes and adventure.

- **Zombie** : Stories involving zombies or the undead.

## Tones

- **Anxious** : Creates feelings of worry or unease.

- **Atmospheric** : Focused on mood and immersion.

- **Bleak** : Harsh, hopeless, or emotionally heavy.

- **Brutal** : Violent, unforgiving, or intense.

- **Chaotic** : Unpredictable and disorderly.

- **Character-driven** : Focused on character growth and relationships.

- **Cinematic** : Inspired by the feel of films or visual storytelling.

- **Cozy** : Warm, comforting, and low-stress.

- **Creepy** : Quietly unsettling or eerie.

- **Dark** : Serious, grim, or morally heavy.

- **Deadly** : Dangerous with a high risk of failure or death.

- **Drama** : Focused on emotional conflict and relationships.

- **Epic** : Grand in scale and importance.

- **Fast-paced** : Moves quickly with constant action or momentum.

- **Foreboding** : Creates a sense of looming danger or dread.

- **Forgiving** : Lenient toward player mistakes or failure.

- **Graphic** : Explicit or visually intense in content.

- **Gritty** : Rough, realistic, and harsh.

- **Grounded** : Realistic and believable in tone.

- **High stakes** : Focused on serious risks or major consequences.

- **Hopeful** : Optimistic and encouraging.

- **Humorous** : Intended to be funny or playful.

- **Intimate** : Personal and emotionally close.

- **Lighthearted** : Cheerful and not overly serious.

- **Magical** : Focused on magical and arcane happenings.

- **Maximalist** : Bold, excessive, and full of detail.

- **Melancholic** : Sad, reflective, or bittersweet.

- **Minimalist** : Simple, restrained, and uncluttered.

- **Mysterious** : An air of mystery and the unknown.

- **Pulpy** : Exaggerated, action-packed, and adventurous.

- **Realistic** : Focused on believable situations and outcomes.

- **Romantic** : Focused on romance or emotional connection.

- **Satirical** : Uses humour or exaggeration to criticise, mock, or make light of a topic.

- **Scary** : Intended to frighten or alarm.

- **Serious** : Earnest and sincere in tone.

- **Slapstick** : Focused on exaggerated physical comedy.

- **Slow-burn** : Builds gradually over time.

- **Somber** : Serious, subdued, and reflective.

- **Spooky:** Eerie, scary, and/or creepy.

- **Stylised** : Deliberately artistic or exaggerated in presentation.

- **Suspenseful** : Builds tension and anticipation.

- **Tense** : Filled with stress, pressure, or conflict.

- **Tragedy** : Focused on loss, suffering, or downfall.

- **Uplifting** : Inspiring and emotionally positive.

- **Whimsical** : Playful, quirky, and imaginative.

## Playstyles

- **Base-building** : Focused on building and managing a base or settlement.

- **Campaign** : Intended for long-term ongoing play.

- **Combat-focused** : Focused heavily on combat encounters.

- **Drop-in / Drop-out** : Players can easily join or leave between sessions.

- **Dungeon crawl** : Focused on exploring dangerous locations room by room.

- **Duo** : Designed for two participants.

- **Episodic** : Structured as separate self-contained sessions.

- **Epistolary** : Play conducted through letters, journals, messages, diaries, or other in-character written correspondence.

- **Exploration-focused** : Focused on discovery and exploration.

- **Fiction-first** : Prioritizes narrative over detailed mechanics.

- **GM-less** : Does not require a game master.

- **Gamist** : Focused on challenge, strategy, and game mechanics.

- **Heist** : Focused on planning and executing thefts or missions.

- **Hexcrawl** : Focused on exploration across hex-based maps, usually over a wide area.

- **Investigation-focused** : Focused on solving mysteries or uncovering clues.

- **Journaling** : Focused on written reflection or journal play.

- **Large group** : Designed for larger player groups.

- **LARP** : Playstyle involving live-action roleplay with players physically acting out characters and scenarios.

- **Lyric** : Playstyle focused on poetic, emotional, or impressionistic storytelling and expression.

- **Mission-based** : Structured around individual missions or objectives.

- **Narrative-focused** : Focused on story and character development.

- **One-shot** : Intended to be completed in a single session.

- **Open-ended** : Allows players freedom in how they approach play.

- **Player-driven** : Players shape the direction of the story or game.

- **Plot-driven** : Focused on following a structured storyline.

- **Pointcrawl** : Focused on travel between connected locations.

- **PvP / Competitive** : Includes competition or conflict between players.

- **Puzzle-focused** : Focused on solving puzzles or challenges.

- **Quick** : Games intended for short or fast sessions.

- **Resource management** : Focused on managing limited supplies or assets.

- **Rotating GM** : Game master duties rotate between players.

- **Roguelike** : Playstyle focused on repeatable runs, procedural elements, and high-risk progression.

- **Rules-heavy** : Uses detailed and complex rules.

- **Rules-light** : Uses simple and streamlined rules.

- **Sandbox** : Allows open exploration with few fixed objectives.

- **Simulationist** : Focused on realistic systems and world behavior.

- **Small group** : Designed for smaller player groups.

- **Social deduction** : Focused on hidden roles and player deception.

- **Social** : Focused on roleplay and social interaction.

- **Solo** : Designed for one player.

- **Strategic** : Rewards planning and tactical thinking.

- **Survival** : Focused on enduring harsh conditions or scarcity.

- **Tactical** : Focused on careful decision-making and positioning.

- **Travel / Journey-focused** : Focused on travel and journeys between places.

- **Wargame** : Playstyle focused on tactical battles, military conflict, and strategic decision-making.

- **West Marches** : Focused on player-led exploration in a shared world.

- **Worldbuilding** : Playstyle focused on collaboratively creating and developing settings, cultures, or histories.

## Audience & content

- **Accessibility-focused** : Designed with accessibility and inclusivity in mind.

- **Adult** : Aimed at adult audiences (not neessarily “adult content”).

- **Beginner** : Suitable for new or inexperienced players.

- **Casual** : Easy to pick up and play casually.

- **Children** : Intended for children.

- **Couples** : Designed for two players or romantic pairs.

- **Educational** : Intended to teach or support learning.

- **Experienced players** : Intended for experienced or advanced players.

- **Family-friendly** : Suitable for families and mixed age groups.

- **Graphic violence** : Contains explicit or intense violence.

- **Horror themes** : Includes horror-related themes or content.

- **Low prep** : Requires little preparation before play.

- **Low violence** : Contains little or non-graphic violence.

- **Neurodivergent-friendly** : Designed to be welcoming for neurodivergent players.

- **NSFW** : Contains explicit adult content. _Required, if applicable._

- **Party** : Designed for larger social gatherings or party play.

- **Queer-friendly** : Inclusive of queer players or themes.

- **Romance themes** : Includes romance as a major theme.

- **Safety tools recommended** : Encourages the use of safety tools during play.

- **Teen** : Intended for teenage audiences.

- **Therapeutic** : Designed to support reflection or emotional wellbeing.

- **Young adult** : Intended for young adult audiences.

## Play requirements

- **Battlemap** : Uses maps for tactical positioning during play, especially combat scenarios.

- **Coins** : Requires a coin or coins, whether it’s for flipping or as tokens or as other items.

- **Custom cards** : Requires specially designed cards.

- **Custom dice** : Requires specially designed dice.

- **d6 only** : Uses only six-sided dice.

- **Discord bot** : Requires or supports a Discord bot.

- **Dominoes** : Uses dominoes during play.

- **Dry erase markers** : Requires dry erase markers for play.

- **Folding / papercraft** : Requires folding, cutting, or paper assembly.

- **Jenga tower** : Uses a Jenga tower as a gameplay mechanic.

- **Journal** : Involves writing journal entries during play.

- **Microphone recommended** : Works best with voice communication.

- **Miniatures** : Uses miniatures or figures during play.

- **Mobile device** : Requires or supports a mobile device.

- **Music / soundtrack** : Uses music or soundtracks during play.

- **Pencil & paper** : Requires writing materials during play.

- **Playing cards** : Uses standard playing cards.

- **Polyhedral dice** : Uses standard TTRPG dice sets.

- **Print-and-play** : Intended to be printed and assembled at home.

- **Printer required** : Requires access to a printer.

- **Scissors** : Requires scissors during setup or play.

- **Tarot cards** : Uses tarot cards during play.

- **Timer** : Uses timed mechanics during play.

- **Tokens** : Uses tokens or markers during play.

- **Virtual tabletop (VTT)**: Designed for use with virtual tabletop software.

- **Web browser** : Requires or supports a web browser.

- **Webcam recommended** : Works best with video communication.

## Page format

- **A0** : International paper size measuring 841 × 1189 mm or 33.1 × 46.8 in, commonly used for large posters and oversized prints.

- **A1** : International paper size measuring 594 × 841 mm or 23.4 × 33.1 in, often used for maps and display prints.

- **A2** : International paper size measuring 420 × 594 mm or 16.5 × 23.4 in, commonly used for posters and large artwork.

- **A3** : International paper size measuring 297 × 420 mm or 11.7 × 16.5 in, often used for maps, charts, and spreads.

- **A4** : International paper size measuring 210 × 297 mm or 8.3 × 11.7 in, commonly used for home printing and documents.

- **A5** : International paper size measuring 148 × 210 mm or 5.8 × 8.3 in, often used for booklets and zines.

- **A6** : International paper size measuring 105 × 148 mm or 4.1 × 5.8 in, commonly used for cards and small handouts.

- **Accordion fold** : Folding format with multiple panels folded back and forth in sequence.

- **Bifold** : Layout designed to be folded once into two equal panels.

- **Booklet** : Multi-page format designed to be printed and folded into a small book.

- **Business card size** : Small card format matching standard business card dimensions, typically around 90 × 55 mm or 3.5 × 2 in.

- **Cut-out sheet** : Printable sheet designed for cutting out individual components or pieces.

- **Double-page spreads** : Two-page layout designed to be viewed as one continuous spread.

- **Fillable PDF** : PDF file that includes interactive fields for digital form filling.

- **Gatefold** : Folding format with two side panels that open outward like doors.

- **GM screen panels** : Individual panels designed for use in a multi-panel game master screen.

- **Half letter** : US paper size measuring 140 × 216 mm or 5.5 × 8.5 in, commonly used for compact booklets and journals.

- **Magazine** : A periodical-style publication containing articles, adventures, supplements, reviews, or other TTRPG content, typically released as part of an ongoing series.

- **Mini card** : Small card format smaller than standard playing cards, often used for compact decks or tokens.

- **Playing card size** : Standard card format measuring approximately 63 × 88 mm or 2.5 × 3.5 in.

- **Poster spread** : Large layout designed to be printed as a single visual poster.

- **Single pages** : Format consisting of individual standalone printable pages.

- **Tabloid / Ledger** : Large US paper size measuring 279 × 432 mm or 11 × 17 in, commonly used for posters and wide-format layouts.

- **Tarot card size** : Larger card format measuring approximately 70 × 120 mm or 2.75 × 4.75 in.

- **Tile sheet** : Printable sheet containing modular tiles for assembling maps or environments.

- **Trifold** : Layout designed to be folded into three equal vertical panels.

- **US legal** : North American paper size measuring 216 × 356 mm or 8.5 × 14 in, commonly used for legal documents and forms.

- **US letter** : North American paper size measuring 216 × 279 mm or 8.5 × 11 in, commonly used for home and office printing.

- **US royal** : North American paper size measuring 152 × 229 mm or 6 × 9 in, commonly used for non-fiction and rade paperbacks.

- **Z-fold** : Folding format where pages fold in alternating directions in a zigzag pattern.

- **Zine** : A small, independently produced publication that often focuses on niche ideas, experimental content, or creator-driven tabletop RPG material.

## Art asset types

- **Animated assets** : Moving or animated visual assets for digital play or presentation.

- **Animated maps** : Maps with animated elements designed for virtual tabletop use.

- **Backgrounds** : Background textures or designs for pages and layouts.

- **Battlemaps** : Tactical maps designed for combat encounters and positioning.

- **Borders & frames** : Decorative borders and frames for pages, handouts, or layouts.

- **Brushes** : Digital brushes for creating artwork or maps.

- **Character art** : Artwork depicting player characters or humanoid figures.

- **City maps** : Maps showing towns, cities, or urban environments.

- **Covers** : Front cover artwork or designs for books and products.

- **Creature art** : Artwork depicting creatures, monsters, or beasts.

- **Creature sheets** : Printable or digital sheets for tracking creature information and statistics.

- **Dungeon maps** : Maps designed for dungeons, ruins, or underground locations.

- **Environment art** : Artwork depicting landscapes, locations, or environments.

- **Equipment art** : Artwork depicting weapons, armour, tools, or gear.

- **Fonts** : Installable typefaces for use in documents, graphics, or layouts.

- **Handouts** : In-world documents or printable materials for players.

- **Hex tiles** : Hexagonal map tiles for building modular maps or terrain.

- **Icons & symbols** : Small graphic symbols for maps, interfaces, or layouts.

- **Isometric maps** : Maps created using an isometric perspective.

- **Item art** : Artwork depicting individual items, treasures, or objects.

- **Layout assets** : Visual assets used for page design and layout creation.

- **Logos** : Logo designs or branding graphics for games and products.

- **Map assets** : Visual assets used to create or decorate maps.

- **Paper miniatures** : Printable paper figures for tabletop play.

- **Pixel art** : Artwork created using a pixel-based visual style.

- **Portraits** : Portrait-style artwork depicting characters or NPCs.

- **Posters & signs** : Printable posters, signs, or notices for in-game or decorative use.

- **Reference sheets** : Quick-reference materials for rules, tables, or gameplay information.

- **Regional maps** : Maps showing regions, territories, or large local areas.

- **Scene art** : Artwork depicting complete scenes or narrative moments.

- **Spell effects** : Visual effects representing magic or supernatural abilities.

- **Stock art** : Reusable artwork licensed for use in multiple projects.

- **Templates** : Pre-designed files or layouts for creating content.

- **Tiles & tilesets** : Modular tiles used to build maps or environments.

- **Token art** : Artwork designed for use as virtual tabletop tokens.

- **Typography** : Stylised text or lettering design assets.

- **UI elements** : Interface graphics for digital tools, apps, or virtual tabletops.

- **Vector art** : Scalable artwork created using vector graphics.

- **VTT assets** : Assets specifically designed for virtual tabletop platforms.

- **World maps** : Maps showing entire worlds or large global regions.

---

<div class="post-metadata">

### Author: ![ellohir](https://support.rpgtrader.com/user_avatar/support.rpgtrader.com/ellohir/32/563_2.png) [@ellohir](https://support.rpgtrader.com/u/ellohir)
#### Post date: [May 29, 2026, 6:45am UTC](https://support.rpgtrader.com/t/taxonomy-term-descriptions/312/2 "2026-05-29T06:45:44Z")

</div>

Very comprehensive, nice!
