Gravity by Chris Longhurst

In twisting dungeon passages beneath the earth, the adventurers watch one another warily. Each has their own reason for seeking the lost treasure, and the bonds between them are weak. In the darkness all around, monsters close in...

In a sprawling manor in upstate New York, the scions of a great family gather to hear the reading of their father's will. There should be wealth enough for all... but is there? And what will they do about their father's killer, stalking the shadows?

On the frontier of known space, sentient spacecraft watch over the colonies for the good of humanity -- not that any two of them agree on what that is. But there are more things out there in the dark than even a shipmind can imagine, and many are unfriendly.


Gravity is a tabletop RPG for 3-5 players about people who may or may not get along, trapped in a situation which is slowly but surely constricting around them, removing their options one by one until they're scrambling to cope using whatever they have left. It can cover teens in a haunted house, fantasy politicking while zombies invade, superhero rivalries while a crime wave is happening, even just rich people being horrible to one another.

It's a very narrative game inspired in part by No Dice, No Masters, where players choose from a list of moves when it's their turn to act. The trick is, once you've used a move, you can't use it again. Better make good use of your opportunities, because you're not getting any fresh ones. Gravity also features a rotating GM system so everyone has a hand in determining what's really going on, and what the threat truly is.


This is a companion discussion topic for the original entry at https://rpgtrader.com/products/443/gravity