# Adding 'Player Options', 'Subclasses', 'Base Classes' to product categories

**URL:** https://support.rpgtrader.com/t/adding-player-options-subclasses-base-classes-to-product-categories/5240
**Category:** Feature requests
**Tags:** catalog
**Created:** [August 27, 2026, 6:25pm UTC](https://support.rpgtrader.com/t/adding-player-options-subclasses-base-classes-to-product-categories/5240 "2026-08-27T18:25:59Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![hugh](https://support.rpgtrader.com/user_avatar/support.rpgtrader.com/hugh/32/18_2.png) [@hugh](https://support.rpgtrader.com/u/hugh)
#### Post date: [August 29, 2026, 2:27am UTC](https://support.rpgtrader.com/t/adding-player-options-subclasses-base-classes-to-product-categories/5240/2 "2026-08-29T02:27:23Z")

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Classes are a popular form of additional material for many games, so this is a fair request. For now, to keep the core categories as inclusive as possible, the types of products you’re talking about would fit best in the **Supplements** category:

> [@Taxonomy term descriptions](https://support.rpgtrader.com/t/taxonomy-term-descriptions/312/1):
>
> - **Supplements** : Additional content that expands an existing game.

That would be a much better fit than **Gameplay tools** as it describes the content in broad terms more accurately.

We’ll consider other categories or taxonomies that could serve these needs more closely, but for now, using the **Supplements** category is they best way to label them correctly.

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_[View the full topic](https://support.rpgtrader.com/t/adding-player-options-subclasses-base-classes-to-product-categories/5240)._
